class

Godot::SkeletonModification2DPhysicalBones

Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

fetch_physical_bones
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get_physical_bone_chain_length
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get_physical_bone_node(joint_idx : Int64) : NodePath
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physical_bone_chain_length

Property physical_bone_chain_length getter

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physical_bone_chain_length=(val : Int)

Property physical_bone_chain_length setter

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set_physical_bone_chain_length(length : Int64) : Void
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set_physical_bone_node(joint_idx : Int64, physicalbone2d_node : NodePath) : Void
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start_simulation(bones : Godot::Array) : Void
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stop_simulation(bones : Godot::Array) : Void
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