Godot::SkeletonModification2DPhysicalBones
Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
fetch_physical_bones
Sourceget_physical_bone_chain_length
Sourceget_physical_bone_node(joint_idx : Int64) : NodePath
Sourceset_physical_bone_chain_length(length : Int64) : Void
Sourceset_physical_bone_node(joint_idx : Int64, physicalbone2d_node : NodePath) : Void
Sourcestart_simulation(bones : Godot::Array) : Void
Sourcestop_simulation(bones : Godot::Array) : Void
Source