class

Godot::Instance

Inherits Reference < Object

Constructors

new(dll_path : String = {% if flag?(:windows) %} "libgodot.dll" {% else %} "libgodot.so" {% end %})
Source

Instance methods

boot(args : Array(String) = ARGV) : Bool

Boot the Godot engine in-memory

Source
is_running?
Source
shutdown

Clean shutdown

Source