Godot::PhysicalBoneSimulator3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
is_simulating_physics
Sourcephysical_bones_add_collision_exception(exception : Int64) : Void
Sourcephysical_bones_remove_collision_exception(exception : Int64) : Void
Sourcephysical_bones_start_simulation(bones : Godot::Array) : Void
Sourcephysical_bones_stop_simulation
Source