class

Godot::PhysicalBoneSimulator3D

Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

is_simulating_physics
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physical_bones_add_collision_exception(exception : Int64) : Void
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physical_bones_remove_collision_exception(exception : Int64) : Void
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physical_bones_start_simulation(bones : Godot::Array) : Void
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physical_bones_stop_simulation
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