class

Godot::RDHitGroup

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

any_hit_shader

Property any_hit_shader getter

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any_hit_shader=(val)

Property any_hit_shader setter

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closest_hit_shader

Property closest_hit_shader getter

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closest_hit_shader=(val)

Property closest_hit_shader setter

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get_any_hit_shader
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get_closest_hit_shader
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get_intersection_shader
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intersection_shader

Property intersection_shader getter

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intersection_shader=(val)

Property intersection_shader setter

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set_any_hit_shader(p_member : RDPipelineShader) : Void
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set_closest_hit_shader(p_member : RDPipelineShader) : Void
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set_intersection_shader(p_member : RDPipelineShader) : Void
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