Godot::RDHitGroup
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_any_hit_shader
Sourceget_closest_hit_shader
Sourceget_intersection_shader
Sourceset_any_hit_shader(p_member : RDPipelineShader) : Void
Sourceset_closest_hit_shader(p_member : RDPipelineShader) : Void
Sourceset_intersection_shader(p_member : RDPipelineShader) : Void
Source