struct

Godot::Transform3D

Inherits Struct < Value < Object

A 3x4 matrix (Basis + origin) used for 3D affine transformations.

Constants

IDENTITY = Transform3D.new

Constructors

new(basis : Basis = Basis.new, origin : Vector3 = Vector3.new)
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new(pointer : Pointer(Void))
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Instance methods

affine_inverse
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basis
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basis=(basis : Basis)
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origin
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origin=(origin : Vector3)
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rotated(axis : Vector3, angle : Number) : Transform3D
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scaled(scale : Vector3) : Transform3D
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translated(offset : Vector3) : Transform3D
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