class

Godot::MissingNode

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_original_class
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get_original_scene
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is_recording_properties
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is_recording_signals
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original_class

Property original_class getter

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original_class=(val)

Property original_class setter

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original_scene

Property original_scene getter

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original_scene=(val)

Property original_scene setter

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recording_properties

Property recording_properties getter

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recording_properties=(val)

Property recording_properties setter

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recording_properties?
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recording_signals

Property recording_signals getter

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recording_signals=(val)

Property recording_signals setter

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recording_signals?
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set_original_class(name : String) : Void
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set_original_scene(name : String) : Void
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set_recording_properties(enable : Bool) : Void
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set_recording_signals(enable : Bool) : Void
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