Godot::MissingNode
Inherits Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_original_class
Sourceget_original_scene
Sourceis_recording_properties
Sourceis_recording_signals
Sourcerecording_properties?
Sourcerecording_signals?
Sourceset_original_class(name : String) : Void
Sourceset_original_scene(name : String) : Void
Sourceset_recording_properties(enable : Bool) : Void
Sourceset_recording_signals(enable : Bool) : Void
Source