class

Godot::EditorFileSystem

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_file_type(path : String) : String
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get_filesystem
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get_filesystem_path(path : String) : EditorFileSystemDirectory
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get_scanning_progress
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is_importing
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is_scanning
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reimport_files(files : Pointer(Void)) : Void
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scan
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scan_sources
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update_file(path : String) : Void
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