Godot::EditorFileSystem
Inherits Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_file_type(path : String) : String
Sourceget_filesystem
Sourceget_filesystem_path(path : String) : EditorFileSystemDirectory
Sourceget_scanning_progress
Sourceis_importing
Sourceis_scanning
Sourcereimport_files(files : Pointer(Void)) : Void
Sourcescan
Sourcescan_sources
Sourceupdate_file(path : String) : Void
Source