enum

Godot::VisualShaderNodeTexture::Source

Inherits Enum < Comparable < Value < Object

Constants

SourceTexture = 0_i64
SourceScreen = 1_i64
Source2dTexture = 2_i64
Source2dNormal = 3_i64
SourceDepth = 4_i64
SourcePort = 5_i64
Source3dNormal = 6_i64
SourceRoughness = 7_i64
SourceMax = 8_i64

Instance methods

source2d_normal?

Returns true if this enum value equals Source2dNormal

Source
source2d_texture?

Returns true if this enum value equals Source2dTexture

Source
source3d_normal?

Returns true if this enum value equals Source3dNormal

Source
source_depth?

Returns true if this enum value equals SourceDepth

Source
source_max?

Returns true if this enum value equals SourceMax

Source
source_port?

Returns true if this enum value equals SourcePort

Source
source_roughness?

Returns true if this enum value equals SourceRoughness

Source
source_screen?

Returns true if this enum value equals SourceScreen

Source
source_texture?

Returns true if this enum value equals SourceTexture

Source