Godot::VisualShaderNodeTexture::Source
Inherits Enum < Comparable < Value < Object
Constants
SourceTexture = 0_i64
SourceScreen = 1_i64
Source2dTexture = 2_i64
Source2dNormal = 3_i64
SourceDepth = 4_i64
SourcePort = 5_i64
Source3dNormal = 6_i64
SourceRoughness = 7_i64
SourceMax = 8_i64