Godot::PathFollow3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
cubic_interp?
Sourceget_cubic_interpolation
Sourceget_h_offset
Sourceget_progress
Sourceget_progress_ratio
Sourceget_rotation_mode
Sourceget_v_offset
Sourcehas_loop
Sourceis_tilt_enabled
Sourceis_using_model_front
Sourceloop?
Sourceset_cubic_interpolation(enabled : Bool) : Void
Sourceset_h_offset(h_offset : Float64) : Void
Sourceset_loop(loop : Bool) : Void
Sourceset_progress(progress : Float64) : Void
Sourceset_progress_ratio(ratio : Float64) : Void
Sourceset_rotation_mode(rotation_mode : Int64) : Void
Sourceset_tilt_enabled(enabled : Bool) : Void
Sourceset_use_model_front(enabled : Bool) : Void
Sourceset_v_offset(v_offset : Float64) : Void
Sourcetilt_enabled?
Sourceuse_model_front?
Source