class

Godot::PathFollow3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

correct_posture(transform : Transform3D, rotation_mode : Int64) : Transform3D
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cubic_interp

Property cubic_interp getter

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cubic_interp=(val)

Property cubic_interp setter

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cubic_interp?
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get_cubic_interpolation
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get_h_offset
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get_progress
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get_progress_ratio
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get_rotation_mode
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get_v_offset
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h_offset

Property h_offset getter

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h_offset=(val : Number)

Property h_offset setter

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has_loop
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is_tilt_enabled
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is_using_model_front
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loop

Property loop getter

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loop=(val)

Property loop setter

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loop?
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progress

Property progress getter

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progress=(val : Number)

Property progress setter

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progress_ratio

Property progress_ratio getter

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progress_ratio=(val : Number)

Property progress_ratio setter

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rotation_mode

Property rotation_mode getter

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rotation_mode=(val : Int)

Property rotation_mode setter

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set_cubic_interpolation(enabled : Bool) : Void
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set_h_offset(h_offset : Float64) : Void
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set_loop(loop : Bool) : Void
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set_progress(progress : Float64) : Void
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set_progress_ratio(ratio : Float64) : Void
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set_rotation_mode(rotation_mode : Int64) : Void
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set_tilt_enabled(enabled : Bool) : Void
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set_use_model_front(enabled : Bool) : Void
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set_v_offset(v_offset : Float64) : Void
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tilt_enabled

Property tilt_enabled getter

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tilt_enabled=(val)

Property tilt_enabled setter

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tilt_enabled?
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use_model_front

Property use_model_front getter

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use_model_front=(val)

Property use_model_front setter

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use_model_front?
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v_offset

Property v_offset getter

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v_offset=(val : Number)

Property v_offset setter

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Nested types