Godot::RenderingDevice::PipelineDynamicStateFlags
Inherits Enum < Comparable < Value < Object
Constants
DynamicStateLineWidth = 1_i64
DynamicStateDepthBias = 2_i64
DynamicStateBlendConstants = 4_i64
DynamicStateDepthBounds = 8_i64
DynamicStateStencilCompareMask = 16_i64
DynamicStateStencilWriteMask = 32_i64
DynamicStateStencilReference = 64_i64
Instance methods
dynamic_state_blend_constants?
Returns true if this enum value equals DynamicStateBlendConstants
dynamic_state_stencil_compare_mask?
Returns true if this enum value equals DynamicStateStencilCompareMask
dynamic_state_stencil_reference?
Returns true if this enum value equals DynamicStateStencilReference
dynamic_state_stencil_write_mask?
Returns true if this enum value equals DynamicStateStencilWriteMask