enum

Godot::RenderingDevice::PipelineDynamicStateFlags

Inherits Enum < Comparable < Value < Object

Constants

DynamicStateLineWidth = 1_i64
DynamicStateDepthBias = 2_i64
DynamicStateBlendConstants = 4_i64
DynamicStateDepthBounds = 8_i64
DynamicStateStencilCompareMask = 16_i64
DynamicStateStencilWriteMask = 32_i64
DynamicStateStencilReference = 64_i64

Instance methods

dynamic_state_blend_constants?

Returns true if this enum value equals DynamicStateBlendConstants

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dynamic_state_depth_bias?

Returns true if this enum value equals DynamicStateDepthBias

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dynamic_state_depth_bounds?

Returns true if this enum value equals DynamicStateDepthBounds

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dynamic_state_line_width?

Returns true if this enum value equals DynamicStateLineWidth

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dynamic_state_stencil_compare_mask?

Returns true if this enum value equals DynamicStateStencilCompareMask

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dynamic_state_stencil_reference?

Returns true if this enum value equals DynamicStateStencilReference

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dynamic_state_stencil_write_mask?

Returns true if this enum value equals DynamicStateStencilWriteMask

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