class

Godot::Expression

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

execute(inputs : Godot::Array, base_instance : Godot::Object, show_error : Bool, const_calls_only : Bool) : Pointer(Void)
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get_error_text
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has_execute_failed
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parse(expression : String, input_names : Pointer(Void)) : Int64
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