enum

Godot::Animation::LoopedFlag

Inherits Enum < Comparable < Value < Object

Constants

LoopedFlagNone = 0_i64
LoopedFlagEnd = 1_i64
LoopedFlagStart = 2_i64

Instance methods

looped_flag_end?

Returns true if this enum value equals LoopedFlagEnd

Source
looped_flag_none?

Returns true if this enum value equals LoopedFlagNone

Source
looped_flag_start?

Returns true if this enum value equals LoopedFlagStart

Source