class

Godot::PinJoint2D

Inherits Godot::Joint2D < Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

angular_limit_enabled

Property angular_limit_enabled getter

Source
angular_limit_enabled=(val)

Property angular_limit_enabled setter

Source
angular_limit_enabled?
Source
angular_limit_lower

Property angular_limit_lower getter

Source
angular_limit_lower=(val : Number)

Property angular_limit_lower setter

Source
angular_limit_upper

Property angular_limit_upper getter

Source
angular_limit_upper=(val : Number)

Property angular_limit_upper setter

Source
get_angular_limit_lower
Source
get_angular_limit_upper
Source
get_motor_target_velocity
Source
get_softness
Source
is_angular_limit_enabled
Source
is_motor_enabled
Source
motor_enabled

Property motor_enabled getter

Source
motor_enabled=(val)

Property motor_enabled setter

Source
motor_enabled?
Source
motor_target_velocity

Property motor_target_velocity getter

Source
motor_target_velocity=(val : Number)

Property motor_target_velocity setter

Source
set_angular_limit_enabled(enabled : Bool) : Void
Source
set_angular_limit_lower(angular_limit_lower : Float64) : Void
Source
set_angular_limit_upper(angular_limit_upper : Float64) : Void
Source
set_motor_enabled(enabled : Bool) : Void
Source
set_motor_target_velocity(motor_target_velocity : Float64) : Void
Source
set_softness(softness : Float64) : Void
Source
softness

Property softness getter

Source
softness=(val : Number)

Property softness setter

Source