enum

Godot::Debugger::StopReason

Inherits Enum < Comparable < Value < Object

Constants

Breakpoint = 0
Signal = 1
Step = 2
Exception = 3
UserInterrupt = 4
Exited = 5
Unknown = 6

Instance methods

breakpoint?

Returns true if this enum value equals Breakpoint

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exception?

Returns true if this enum value equals Exception

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exited?

Returns true if this enum value equals Exited

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signal?

Returns true if this enum value equals Signal

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step?

Returns true if this enum value equals Step

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unknown?

Returns true if this enum value equals Unknown

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user_interrupt?

Returns true if this enum value equals UserInterrupt

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