Godot::SkeletonIK3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_interpolation
Sourceget_magnet_position
Sourceget_max_iterations
Sourceget_min_distance
Sourceget_parent_skeleton
Sourceget_root_bone
Sourceget_target_node
Sourceget_target_transform
Sourceget_tip_bone
Sourceis_override_tip_basis
Sourceis_running
Sourceis_using_magnet
Sourceoverride_tip_basis?
Sourceset_interpolation(interpolation : Float64) : Void
Sourceset_max_iterations(iterations : Int64) : Void
Sourceset_min_distance(min_distance : Float64) : Void
Sourceset_override_tip_basis(override : Bool) : Void
Sourceset_root_bone(root_bone : String) : Void
Sourceset_target_node(node : NodePath) : Void
Sourceset_tip_bone(tip_bone : String) : Void
Sourceset_use_magnet(use : Bool) : Void
Sourcestart(one_time : Bool) : Void
Sourcestop
Sourceuse_magnet?
Source