Godot::NavigationMeshSourceGeometryData3D
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_projected_obstruction(vertices : Pointer(Void), elevation : Float64, height : Float64, carve : Bool) : Void
Sourceappend_arrays(vertices : Pointer(Void), indices : Pointer(Void)) : Void
Sourceclear
Sourceclear_projected_obstructions
Sourceget_bounds
Sourceget_indices
Sourceget_projected_obstructions
Sourceget_vertices
Sourcehas_data
Sourceset_indices(indices : Pointer(Void)) : Void
Sourceset_projected_obstructions(projected_obstructions : Godot::Array) : Void
Sourceset_vertices(vertices : Pointer(Void)) : Void
Source