Godot::MeshInstance3D
Inherits Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
bake_mesh_from_current_blend_shape_mix(existing : ArrayMesh) : ArrayMesh
Sourcebake_mesh_from_current_skeleton_pose(existing : ArrayMesh) : ArrayMesh
Sourcecreate_convex_collision(clean : Bool, simplify : Bool) : Void
Sourcecreate_debug_tangents
Sourcecreate_multiple_convex_collisions(settings : MeshConvexDecompositionSettings) : Void
Sourcecreate_trimesh_collision
Sourcefind_blend_shape_by_name(name : String) : Int64
Sourceget_active_material(surface : Int64) : Material
Sourceget_blend_shape_count
Sourceget_blend_shape_value(blend_shape_idx : Int64) : Float64
Sourceget_mesh
Sourceget_skeleton_path
Sourceget_skin
Sourceget_skin_reference
Sourceget_surface_override_material(surface : Int64) : Material
Sourceget_surface_override_material_count
Sourceset_blend_shape_value(blend_shape_idx : Int64, value : Float64) : Void
Sourceset_mesh(mesh : Mesh) : Void
Sourceset_skeleton_path(skeleton_path : NodePath) : Void
Sourceset_skin(skin : Skin) : Void
Sourceset_surface_override_material(surface : Int64, material : Material) : Void
Source