Godot::Geometry3D
Inherits Godot::Object < Reference < Object
Godot Geometry3D singleton (Geometry3D).
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceClass methods
singleton_ptr
SourceInstance methods
build_capsule_planes(radius : Float64, height : Float64, sides : Int64, lats : Int64, axis : Int64) : Godot::Array
Sourcebuild_cylinder_planes(radius : Float64, height : Float64, sides : Int64, axis : Int64) : Godot::Array
Sourcecompute_convex_mesh_points(planes : Godot::Array) : Pointer(Void)
Sourceget_closest_points_between_segments(p1 : Vector3, p2 : Vector3, q1 : Vector3, q2 : Vector3) : Pointer(Void)
Sourceray_intersects_triangle(from : Vector3, dir : Vector3, a : Vector3, b : Vector3, c : Vector3) : Pointer(Void)
Sourcesegment_intersects_cylinder(from : Vector3, to : Vector3, height : Float64, radius : Float64) : Pointer(Void)
Sourcesegment_intersects_sphere(from : Vector3, to : Vector3, sphere_position : Vector3, sphere_radius : Float64) : Pointer(Void)
Sourcesegment_intersects_triangle(from : Vector3, to : Vector3, a : Vector3, b : Vector3, c : Vector3) : Pointer(Void)
Sourcetetrahedralize_delaunay(points : Pointer(Void)) : Pointer(Void)
Source