class

Godot::XROrigin3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

current

Property current getter

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current=(val)

Property current setter

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current?
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get_world_scale
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is_current
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set_current(enabled : Bool) : Void
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set_world_scale(world_scale : Float64) : Void
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world_scale

Property world_scale getter

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world_scale=(val : Number)

Property world_scale setter

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