Godot::TileSet
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_custom_data_layer(to_position : Int64) : Void
Sourceadd_occlusion_layer(to_position : Int64) : Void
Sourceadd_pattern(pattern : TileMapPattern, index : Int64) : Int64
Sourceadd_physics_layer(to_position : Int64) : Void
Sourceadd_source(source : TileSetSource, atlas_source_id_override : Int64) : Int64
Sourceadd_terrain(terrain_set : Int64, to_position : Int64) : Void
Sourceadd_terrain_set(to_position : Int64) : Void
Sourcecleanup_invalid_tile_proxies
Sourceclear_terrains(terrain_set : Int64) : Void
Sourceclear_tile_proxies
Sourceget_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
Sourceget_custom_data_layer_by_name(layer_name : String) : Int64
Sourceget_custom_data_layer_name(layer_index : Int64) : String
Sourceget_custom_data_layer_type(layer_index : Int64) : Int64
Sourceget_custom_data_layers_count
Sourceget_next_source_id
Sourceget_occlusion_layer_light_mask(layer_index : Int64) : Int64
Sourceget_occlusion_layer_sdf_collision(layer_index : Int64) : Bool
Sourceget_occlusion_layers_count
Sourceget_pattern(index : Int64) : TileMapPattern
Sourceget_patterns_count
Sourceget_physics_layer_collision_layer(layer_index : Int64) : Int64
Sourceget_physics_layer_collision_mask(layer_index : Int64) : Int64
Sourceget_physics_layer_collision_priority(layer_index : Int64) : Float64
Sourceget_physics_layer_physics_material(layer_index : Int64) : PhysicsMaterial
Sourceget_physics_layers_count
Sourceget_source(source_id : Int64) : TileSetSource
Sourceget_source_count
Sourceget_source_id(index : Int64) : Int64
Sourceget_source_level_tile_proxy(source_from : Int64) : Int64
Sourceget_terrain_name(terrain_set : Int64, terrain_index : Int64) : String
Sourceget_terrain_set_mode(terrain_set : Int64) : Int64
Sourceget_terrain_sets_count
Sourceget_terrains_count(terrain_set : Int64) : Int64
Sourceget_tile_layout
Sourceget_tile_offset_axis
Sourceget_tile_shape
Sourceget_tile_size
Sourcehas_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Bool
Sourcehas_custom_data_layer_by_name(layer_name : String) : Bool
Sourcehas_source(source_id : Int64) : Bool
Sourcehas_source_level_tile_proxy(source_from : Int64) : Bool
Sourceis_uv_clipping
Sourcemap_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
Sourcemove_custom_data_layer(layer_index : Int64, to_position : Int64) : Void
Sourcemove_occlusion_layer(layer_index : Int64, to_position : Int64) : Void
Sourcemove_physics_layer(layer_index : Int64, to_position : Int64) : Void
Sourcemove_terrain(terrain_set : Int64, terrain_index : Int64, to_position : Int64) : Void
Sourcemove_terrain_set(terrain_set : Int64, to_position : Int64) : Void
Sourceremove_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Void
Sourceremove_custom_data_layer(layer_index : Int64) : Void
Sourceremove_occlusion_layer(layer_index : Int64) : Void
Sourceremove_pattern(index : Int64) : Void
Sourceremove_physics_layer(layer_index : Int64) : Void
Sourceremove_source(source_id : Int64) : Void
Sourceremove_source_level_tile_proxy(source_from : Int64) : Void
Sourceremove_terrain(terrain_set : Int64, terrain_index : Int64) : Void
Sourceremove_terrain_set(terrain_set : Int64) : Void
Sourceset_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64, source_to : Int64, coords_to : Vector2i, alternative_to : Int64) : Void
Sourceset_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i, source_to : Int64, coords_to : Vector2i) : Void
Sourceset_custom_data_layer_name(layer_index : Int64, layer_name : String) : Void
Sourceset_custom_data_layer_type(layer_index : Int64, layer_type : Int64) : Void
Sourceset_occlusion_layer_light_mask(layer_index : Int64, light_mask : Int64) : Void
Sourceset_occlusion_layer_sdf_collision(layer_index : Int64, sdf_collision : Bool) : Void
Sourceset_physics_layer_collision_layer(layer_index : Int64, layer : Int64) : Void
Sourceset_physics_layer_collision_mask(layer_index : Int64, mask : Int64) : Void
Sourceset_physics_layer_collision_priority(layer_index : Int64, priority : Float64) : Void
Sourceset_physics_layer_physics_material(layer_index : Int64, physics_material : PhysicsMaterial) : Void
Sourceset_source_id(source_id : Int64, new_source_id : Int64) : Void
Sourceset_source_level_tile_proxy(source_from : Int64, source_to : Int64) : Void
Sourceset_terrain_name(terrain_set : Int64, terrain_index : Int64, name : String) : Void
Sourceset_terrain_set_mode(terrain_set : Int64, mode : Int64) : Void
Sourceset_tile_layout(layout : Int64) : Void
Sourceset_tile_offset_axis(alignment : Int64) : Void
Sourceset_tile_shape(shape : Int64) : Void
Sourceset_uv_clipping(uv_clipping : Bool) : Void
Sourceuv_clipping?
Source