class

Godot::TileSet

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

add_custom_data_layer(to_position : Int64) : Void
Source
add_navigation_layer(to_position : Int64) : Void
Source
add_occlusion_layer(to_position : Int64) : Void
Source
add_pattern(pattern : TileMapPattern, index : Int64) : Int64
Source
add_physics_layer(to_position : Int64) : Void
Source
add_source(source : TileSetSource, atlas_source_id_override : Int64) : Int64
Source
add_terrain(terrain_set : Int64, to_position : Int64) : Void
Source
add_terrain_set(to_position : Int64) : Void
Source
cleanup_invalid_tile_proxies
Source
clear_terrains(terrain_set : Int64) : Void
Source
clear_tile_proxies
Source
get_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
Source
get_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i) : Godot::Array
Source
get_custom_data_layer_by_name(layer_name : String) : Int64
Source
get_custom_data_layer_name(layer_index : Int64) : String
Source
get_custom_data_layer_type(layer_index : Int64) : Int64
Source
get_custom_data_layers_count
Source
get_navigation_layer_layer_value(layer_index : Int64, layer_number : Int64) : Bool
Source
get_navigation_layer_layers(layer_index : Int64) : Int64
Source
get_navigation_layers_count
Source
get_next_source_id
Source
get_occlusion_layer_light_mask(layer_index : Int64) : Int64
Source
get_occlusion_layer_sdf_collision(layer_index : Int64) : Bool
Source
get_occlusion_layers_count
Source
get_pattern(index : Int64) : TileMapPattern
Source
get_patterns_count
Source
get_physics_layer_collision_layer(layer_index : Int64) : Int64
Source
get_physics_layer_collision_mask(layer_index : Int64) : Int64
Source
get_physics_layer_collision_priority(layer_index : Int64) : Float64
Source
get_physics_layer_physics_material(layer_index : Int64) : PhysicsMaterial
Source
get_physics_layers_count
Source
get_source(source_id : Int64) : TileSetSource
Source
get_source_count
Source
get_source_id(index : Int64) : Int64
Source
get_source_level_tile_proxy(source_from : Int64) : Int64
Source
get_terrain_color(terrain_set : Int64, terrain_index : Int64) : Color
Source
get_terrain_name(terrain_set : Int64, terrain_index : Int64) : String
Source
get_terrain_set_mode(terrain_set : Int64) : Int64
Source
get_terrain_sets_count
Source
get_terrains_count(terrain_set : Int64) : Int64
Source
get_tile_layout
Source
get_tile_offset_axis
Source
get_tile_shape
Source
get_tile_size
Source
has_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Bool
Source
has_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i) : Bool
Source
has_custom_data_layer_by_name(layer_name : String) : Bool
Source
has_source(source_id : Int64) : Bool
Source
has_source_level_tile_proxy(source_from : Int64) : Bool
Source
is_uv_clipping
Source
map_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
Source
move_custom_data_layer(layer_index : Int64, to_position : Int64) : Void
Source
move_navigation_layer(layer_index : Int64, to_position : Int64) : Void
Source
move_occlusion_layer(layer_index : Int64, to_position : Int64) : Void
Source
move_physics_layer(layer_index : Int64, to_position : Int64) : Void
Source
move_terrain(terrain_set : Int64, terrain_index : Int64, to_position : Int64) : Void
Source
move_terrain_set(terrain_set : Int64, to_position : Int64) : Void
Source
remove_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Void
Source
remove_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i) : Void
Source
remove_custom_data_layer(layer_index : Int64) : Void
Source
remove_navigation_layer(layer_index : Int64) : Void
Source
remove_occlusion_layer(layer_index : Int64) : Void
Source
remove_pattern(index : Int64) : Void
Source
remove_physics_layer(layer_index : Int64) : Void
Source
remove_source(source_id : Int64) : Void
Source
remove_source_level_tile_proxy(source_from : Int64) : Void
Source
remove_terrain(terrain_set : Int64, terrain_index : Int64) : Void
Source
remove_terrain_set(terrain_set : Int64) : Void
Source
set_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64, source_to : Int64, coords_to : Vector2i, alternative_to : Int64) : Void
Source
set_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i, source_to : Int64, coords_to : Vector2i) : Void
Source
set_custom_data_layer_name(layer_index : Int64, layer_name : String) : Void
Source
set_custom_data_layer_type(layer_index : Int64, layer_type : Int64) : Void
Source
set_navigation_layer_layer_value(layer_index : Int64, layer_number : Int64, value : Bool) : Void
Source
set_navigation_layer_layers(layer_index : Int64, layers : Int64) : Void
Source
set_occlusion_layer_light_mask(layer_index : Int64, light_mask : Int64) : Void
Source
set_occlusion_layer_sdf_collision(layer_index : Int64, sdf_collision : Bool) : Void
Source
set_physics_layer_collision_layer(layer_index : Int64, layer : Int64) : Void
Source
set_physics_layer_collision_mask(layer_index : Int64, mask : Int64) : Void
Source
set_physics_layer_collision_priority(layer_index : Int64, priority : Float64) : Void
Source
set_physics_layer_physics_material(layer_index : Int64, physics_material : PhysicsMaterial) : Void
Source
set_source_id(source_id : Int64, new_source_id : Int64) : Void
Source
set_source_level_tile_proxy(source_from : Int64, source_to : Int64) : Void
Source
set_terrain_color(terrain_set : Int64, terrain_index : Int64, color : Color) : Void
Source
set_terrain_name(terrain_set : Int64, terrain_index : Int64, name : String) : Void
Source
set_terrain_set_mode(terrain_set : Int64, mode : Int64) : Void
Source
set_tile_layout(layout : Int64) : Void
Source
set_tile_offset_axis(alignment : Int64) : Void
Source
set_tile_shape(shape : Int64) : Void
Source
set_tile_size(size : Vector2i) : Void
Source
set_uv_clipping(uv_clipping : Bool) : Void
Source
tile_layout

Property tile_layout getter

Source
tile_layout=(val : Int)

Property tile_layout setter

Source
tile_offset_axis

Property tile_offset_axis getter

Source
tile_offset_axis=(val : Int)

Property tile_offset_axis setter

Source
tile_shape

Property tile_shape getter

Source
tile_shape=(val : Int)

Property tile_shape setter

Source
tile_size

Property tile_size getter

Source
tile_size=(val)

Property tile_size setter

Source
uv_clipping

Property uv_clipping getter

Source
uv_clipping=(val)

Property uv_clipping setter

Source
uv_clipping?
Source

Nested types