struct

Godot::Plane

Inherits Struct < Value < Object

A 3D plane represented in normal-distance form (ax + by + cz = d).

Constructors

new(normal : Vector3 = Vector3.new(0.0_f32, 1.0_f32, 0.0_f32), d : Float32 = 0.0_f32)
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new(pointer : Pointer(Void))
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Instance methods

d=(d : Float32)
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normal
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normal=(normal : Vector3)
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to_s(io : IO) : Void

Same as #inspect(io).

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