Godot::TextureProgressBar
Inherits Godot::Range < Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_fill_degrees
Sourceget_fill_mode
Sourceget_nine_patch_stretch
Sourceget_over_texture
Sourceget_progress_texture
Sourceget_radial_center_offset
Sourceget_radial_initial_angle
Sourceget_stretch_margin(margin : Int64) : Int64
Sourceget_texture_progress_offset
Sourceget_tint_over
Sourceget_tint_progress
Sourceget_tint_under
Sourceget_under_texture
Sourcenine_patch_stretch?
Sourceset_fill_degrees(mode : Float64) : Void
Sourceset_fill_mode(mode : Int64) : Void
Sourceset_nine_patch_stretch(stretch : Bool) : Void
Sourceset_over_texture(tex : Texture2D) : Void
Sourceset_progress_texture(tex : Texture2D) : Void
Sourceset_radial_initial_angle(mode : Float64) : Void
Sourceset_stretch_margin(margin : Int64, value : Int64) : Void
Sourceset_under_texture(tex : Texture2D) : Void
Source