class

Godot::UDPServer

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_local_port
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get_max_pending_connections
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is_connection_available
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is_listening
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listen(port : Int64, bind_address : String) : Int64
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max_pending_connections

Property max_pending_connections getter

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max_pending_connections=(val : Int)

Property max_pending_connections setter

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poll
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set_max_pending_connections(max_pending_connections : Int64) : Void
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stop
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take_connection
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