enum

Godot::MultiplayerSynchronizer::VisibilityUpdateMode

Inherits Enum < Comparable < Value < Object

Constants

VisibilityProcessIdle = 0_i64
VisibilityProcessPhysics = 1_i64
VisibilityProcessNone = 2_i64

Instance methods

visibility_process_idle?

Returns true if this enum value equals VisibilityProcessIdle

Source
visibility_process_none?

Returns true if this enum value equals VisibilityProcessNone

Source
visibility_process_physics?

Returns true if this enum value equals VisibilityProcessPhysics

Source