Godot::PhysicalBone2D
Inherits Godot::RigidBody2D < Godot::PhysicsBody2D < Godot::CollisionObject2D < Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
auto_configure_joint?
Sourcefollow_bone_when_simulating?
Sourceget_auto_configure_joint
Sourceget_bone2d_index
Sourceget_bone2d_nodepath
Sourceget_follow_bone_when_simulating
Sourceget_joint
Sourceget_simulate_physics
Sourceis_simulating_physics
Sourceset_auto_configure_joint(auto_configure_joint : Bool) : Void
Sourceset_bone2d_index(bone_index : Int64) : Void
Sourceset_bone2d_nodepath(nodepath : NodePath) : Void
Sourceset_follow_bone_when_simulating(follow_bone : Bool) : Void
Sourceset_simulate_physics(simulate_physics : Bool) : Void
Sourcesimulate_physics?
Source