class

Godot::PhysicalBone2D

Inherits Godot::RigidBody2D < Godot::PhysicsBody2D < Godot::CollisionObject2D < Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

auto_configure_joint

Property auto_configure_joint getter

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auto_configure_joint=(val)

Property auto_configure_joint setter

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auto_configure_joint?
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bone2d_index

Property bone2d_index getter

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bone2d_index=(val : Int)

Property bone2d_index setter

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bone2d_nodepath

Property bone2d_nodepath getter

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bone2d_nodepath=(val)

Property bone2d_nodepath setter

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follow_bone_when_simulating

Property follow_bone_when_simulating getter

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follow_bone_when_simulating=(val)

Property follow_bone_when_simulating setter

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follow_bone_when_simulating?
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get_auto_configure_joint
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get_bone2d_index
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get_bone2d_nodepath
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get_follow_bone_when_simulating
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get_joint
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get_simulate_physics
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is_simulating_physics
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set_auto_configure_joint(auto_configure_joint : Bool) : Void
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set_bone2d_index(bone_index : Int64) : Void
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set_bone2d_nodepath(nodepath : NodePath) : Void
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set_follow_bone_when_simulating(follow_bone : Bool) : Void
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set_simulate_physics(simulate_physics : Bool) : Void
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simulate_physics

Property simulate_physics getter

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simulate_physics=(val)

Property simulate_physics setter

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simulate_physics?
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