class

Godot::PhysicsTestMotionParameters3D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

collide_separation_ray

Property collide_separation_ray getter

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collide_separation_ray=(val)

Property collide_separation_ray setter

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collide_separation_ray?
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exclude_bodies

Property exclude_bodies getter

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exclude_bodies=(val)

Property exclude_bodies setter

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exclude_objects

Property exclude_objects getter

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exclude_objects=(val)

Property exclude_objects setter

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from

Property from getter

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from=(val)

Property from setter

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get_exclude_bodies
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get_exclude_objects
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get_from
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get_margin
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get_max_collisions
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get_motion
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is_collide_separation_ray_enabled
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is_recovery_as_collision_enabled
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margin

Property margin getter

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margin=(val : Number)

Property margin setter

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max_collisions

Property max_collisions getter

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max_collisions=(val : Int)

Property max_collisions setter

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motion

Property motion getter

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motion=(val)

Property motion setter

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recovery_as_collision

Property recovery_as_collision getter

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recovery_as_collision=(val)

Property recovery_as_collision setter

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recovery_as_collision?
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set_collide_separation_ray_enabled(enabled : Bool) : Void
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set_exclude_bodies(exclude_list : Godot::Array) : Void
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set_exclude_objects(exclude_list : Godot::Array) : Void
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set_from(from : Transform3D) : Void
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set_margin(margin : Float64) : Void
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set_max_collisions(max_collisions : Int64) : Void
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set_motion(motion : Vector3) : Void
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set_recovery_as_collision_enabled(enabled : Bool) : Void
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