Godot::ENetMultiplayerPeer
Inherits Godot::MultiplayerPeer < Godot::PacketPeer < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_mesh_peer(peer_id : Int64, host : ENetConnection) : Int64
Sourcecreate_client(address : String, port : Int64, channel_count : Int64, in_bandwidth : Int64, out_bandwidth : Int64, local_port : Int64) : Int64
Sourcecreate_mesh(unique_id : Int64) : Int64
Sourcecreate_server(port : Int64, max_clients : Int64, max_channels : Int64, in_bandwidth : Int64, out_bandwidth : Int64) : Int64
Sourceget_host
Sourceget_peer(id : Int64) : ENetPacketPeer
Sourceset_bind_ip(ip : String) : Void
Source