Godot::NavigationMeshSourceGeometryData2D
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_obstruction_outline(shape_outline : Pointer(Void)) : Void
Sourceadd_projected_obstruction(vertices : Pointer(Void), carve : Bool) : Void
Sourceadd_traversable_outline(shape_outline : Pointer(Void)) : Void
Sourceappend_obstruction_outlines(obstruction_outlines : Godot::Array) : Void
Sourceappend_traversable_outlines(traversable_outlines : Godot::Array) : Void
Sourceclear
Sourceclear_projected_obstructions
Sourceget_bounds
Sourceget_obstruction_outlines
Sourceget_projected_obstructions
Sourceget_traversable_outlines
Sourcehas_data
Sourceset_obstruction_outlines(obstruction_outlines : Godot::Array) : Void
Sourceset_projected_obstructions(projected_obstructions : Godot::Array) : Void
Sourceset_traversable_outlines(traversable_outlines : Godot::Array) : Void
Source