Godot::OccluderInstance3D
Inherits Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_bake_mask
Sourceget_bake_mask_value(layer_number : Int64) : Bool
Sourceget_bake_simplification_distance
Sourceget_occluder
Sourceset_bake_mask(mask : Int64) : Void
Sourceset_bake_mask_value(layer_number : Int64, value : Bool) : Void
Sourceset_bake_simplification_distance(simplification_distance : Float64) : Void
Sourceset_occluder(occluder : Occluder3D) : Void
Source