class

Godot::CanvasLayer

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

custom_viewport

Property custom_viewport getter

Source
custom_viewport=(val)

Property custom_viewport setter

Source
follow_viewport_enabled

Property follow_viewport_enabled getter

Source
follow_viewport_enabled=(val)

Property follow_viewport_enabled setter

Source
follow_viewport_enabled?
Source
follow_viewport_scale

Property follow_viewport_scale getter

Source
follow_viewport_scale=(val : Number)

Property follow_viewport_scale setter

Source
get_canvas
Source
get_custom_viewport
Source
get_final_transform
Source
get_follow_viewport_scale
Source
get_layer
Source
get_offset
Source
get_rotation
Source
get_scale
Source
get_transform
Source
hide
Source
is_following_viewport
Source
is_visible
Source
layer

Property layer getter

Source
layer=(val : Int)

Property layer setter

Source
offset

Property offset getter

Source
offset=(val)

Property offset setter

Source
rotation

Property rotation getter

Source
rotation=(val : Number)

Property rotation setter

Source
scale

Property scale getter

Source
scale=(val)

Property scale setter

Source
set_custom_viewport(viewport : Node) : Void
Source
set_follow_viewport(enable : Bool) : Void
Source
set_follow_viewport_scale(scale : Float64) : Void
Source
set_layer(layer : Int64) : Void
Source
set_offset(offset : Vector2) : Void
Source
set_rotation(radians : Float64) : Void
Source
set_scale(scale : Vector2) : Void
Source
set_transform(transform : Transform2D) : Void
Source
set_visible(visible : Bool) : Void
Source
show
Source
transform

Property transform getter

Source
transform=(val)

Property transform setter

Source
visible

Property visible getter

Source
visible=(val)

Property visible setter

Source
visible?
Source