class

Godot::Debugger::Agent

Inherits Reference < Object

Class methods

debug_break(can_continue : Bool = true, is_error : Bool = false) : Void

Triggers Godot's built-in debug pause loop

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initialize_agent

Initializes the debug agent inside the running game instance

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report_role(role : String, peer_id : Int32 = 0) : Void

Updates the multiplayer role of this instance (e.g. Server, Client 1, Client 2)

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