Godot::Debugger::Agent
Inherits Reference < Object
Class methods
debug_break(can_continue : Bool = true, is_error : Bool = false) : Void
Triggers Godot's built-in debug pause loop
report_role(role : String, peer_id : Int32 = 0) : Void
Updates the multiplayer role of this instance (e.g. Server, Client 1, Client 2)