Godot::AnimationNode
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_input(name : String) : Bool
Sourceblend_animation(animation : String, time : Float64, delta : Float64, seeked : Bool, is_external_seeking : Bool, blend : Float64, looped_flag : Int64) : Void
Sourceblend_input(input_index : Int64, time : Float64, seek : Bool, is_external_seeking : Bool, blend : Float64, filter : Int64, sync : Bool, test_only : Bool) : Float64
Sourceblend_node(name : String, node : AnimationNode, time : Float64, seek : Bool, is_external_seeking : Bool, blend : Float64, filter : Int64, sync : Bool, test_only : Bool) : Float64
Sourcefilter_enabled?
Sourcefind_input(name : String) : Int64
Sourceget_input_count
Sourceget_input_name(input : Int64) : String
Sourceget_parameter(name : String) : Pointer(Void)
Sourceget_processing_animation_tree_instance_id
Sourceis_filter_enabled
Sourceis_path_filtered(path : NodePath) : Bool
Sourceis_process_testing
Sourceremove_input(index : Int64) : Void
Sourceset_filter_enabled(enable : Bool) : Void
Sourceset_filter_path(path : NodePath, enable : Bool) : Void
Sourceset_input_name(input : Int64, name : String) : Bool
Sourceset_parameter(name : String, value : Pointer(Void)) : Void
Source