class

Godot::AnimationNode

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_input(name : String) : Bool
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blend_animation(animation : String, time : Float64, delta : Float64, seeked : Bool, is_external_seeking : Bool, blend : Float64, looped_flag : Int64) : Void
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blend_input(input_index : Int64, time : Float64, seek : Bool, is_external_seeking : Bool, blend : Float64, filter : Int64, sync : Bool, test_only : Bool) : Float64
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blend_node(name : String, node : AnimationNode, time : Float64, seek : Bool, is_external_seeking : Bool, blend : Float64, filter : Int64, sync : Bool, test_only : Bool) : Float64
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filter_enabled

Property filter_enabled getter

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filter_enabled=(val)

Property filter_enabled setter

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filter_enabled?
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filters

Property filters getter

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filters=(val)

Property filters setter

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find_input(name : String) : Int64
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get_input_count
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get_input_name(input : Int64) : String
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get_parameter(name : String) : Pointer(Void)
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get_processing_animation_tree_instance_id
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is_filter_enabled
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is_path_filtered(path : NodePath) : Bool
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is_process_testing
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remove_input(index : Int64) : Void
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set_filter_enabled(enable : Bool) : Void
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set_filter_path(path : NodePath, enable : Bool) : Void
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set_input_name(input : Int64, name : String) : Bool
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set_parameter(name : String, value : Pointer(Void)) : Void
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Nested types