Godot::ImageTexture3D
Inherits Godot::Texture3D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
create(format : Int64, width : Int64, height : Int64, depth : Int64, use_mipmaps : Bool, data : Godot::Array) : Int64
Sourceupdate(data : Godot::Array) : Void
Source