Godot::RDPipelineDepthStencilState
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
enable_depth_range?
Sourceenable_depth_test?
Sourceenable_depth_write?
Sourceenable_stencil?
Sourceget_back_op_compare
Sourceget_back_op_compare_mask
Sourceget_back_op_depth_fail
Sourceget_back_op_fail
Sourceget_back_op_pass
Sourceget_back_op_reference
Sourceget_back_op_write_mask
Sourceget_depth_compare_operator
Sourceget_depth_range_max
Sourceget_depth_range_min
Sourceget_enable_depth_range
Sourceget_enable_depth_test
Sourceget_enable_depth_write
Sourceget_enable_stencil
Sourceget_front_op_compare
Sourceget_front_op_compare_mask
Sourceget_front_op_depth_fail
Sourceget_front_op_fail
Sourceget_front_op_pass
Sourceget_front_op_reference
Sourceget_front_op_write_mask
Sourceset_back_op_compare(p_member : Int64) : Void
Sourceset_back_op_compare_mask(p_member : Int64) : Void
Sourceset_back_op_depth_fail(p_member : Int64) : Void
Sourceset_back_op_fail(p_member : Int64) : Void
Sourceset_back_op_pass(p_member : Int64) : Void
Sourceset_back_op_reference(p_member : Int64) : Void
Sourceset_back_op_write_mask(p_member : Int64) : Void
Sourceset_depth_compare_operator(p_member : Int64) : Void
Sourceset_depth_range_max(p_member : Float64) : Void
Sourceset_depth_range_min(p_member : Float64) : Void
Sourceset_enable_depth_range(p_member : Bool) : Void
Sourceset_enable_depth_test(p_member : Bool) : Void
Sourceset_enable_depth_write(p_member : Bool) : Void
Sourceset_enable_stencil(p_member : Bool) : Void
Sourceset_front_op_compare(p_member : Int64) : Void
Sourceset_front_op_compare_mask(p_member : Int64) : Void
Sourceset_front_op_depth_fail(p_member : Int64) : Void
Sourceset_front_op_fail(p_member : Int64) : Void
Sourceset_front_op_pass(p_member : Int64) : Void
Sourceset_front_op_reference(p_member : Int64) : Void
Sourceset_front_op_write_mask(p_member : Int64) : Void
Source