Godot::Area2D
Inherits Godot::CollisionObject2D < Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
audio_bus_override?
Sourceget_angular_damp
Sourceget_angular_damp_space_override_mode
Sourceget_audio_bus_name
Sourceget_gravity
Sourceget_gravity_direction
Sourceget_gravity_point_center
Sourceget_gravity_point_unit_distance
Sourceget_gravity_space_override_mode
Sourceget_linear_damp
Sourceget_linear_damp_space_override_mode
Sourceget_overlapping_areas
Sourceget_overlapping_bodies
Sourceget_priority
Sourcegravity_point?
Sourcehas_overlapping_areas
Sourcehas_overlapping_bodies
Sourceis_gravity_a_point
Sourceis_monitorable
Sourceis_monitoring
Sourceis_overriding_audio_bus
Sourcemonitorable?
Sourcemonitoring?
Sourceoverlaps_area(area : Node) : Bool
Sourceoverlaps_body(body : Node) : Bool
Sourceset_angular_damp(angular_damp : Float64) : Void
Sourceset_angular_damp_space_override_mode(space_override_mode : Int64) : Void
Sourceset_audio_bus_name(name : String) : Void
Sourceset_audio_bus_override(enable : Bool) : Void
Sourceset_gravity(gravity : Float64) : Void
Sourceset_gravity_is_point(enable : Bool) : Void
Sourceset_gravity_point_unit_distance(distance_scale : Float64) : Void
Sourceset_gravity_space_override_mode(space_override_mode : Int64) : Void
Sourceset_linear_damp(linear_damp : Float64) : Void
Sourceset_linear_damp_space_override_mode(space_override_mode : Int64) : Void
Sourceset_monitorable(enable : Bool) : Void
Sourceset_monitoring(enable : Bool) : Void
Sourceset_priority(priority : Int64) : Void
Source