class

Godot::OccluderPolygon2D

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

closed

Property closed getter

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closed=(val)

Property closed setter

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closed?
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cull_mode

Property cull_mode getter

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cull_mode=(val : Int)

Property cull_mode setter

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get_cull_mode
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get_polygon
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is_closed
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polygon

Property polygon getter

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polygon=(val)

Property polygon setter

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set_closed(closed : Bool) : Void
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set_cull_mode(cull_mode : Int64) : Void
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set_polygon(polygon : Pointer(Void)) : Void
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Nested types