Godot::OccluderPolygon2D
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
closed?
Sourceget_cull_mode
Sourceget_polygon
Sourceis_closed
Sourceset_closed(closed : Bool) : Void
Sourceset_cull_mode(cull_mode : Int64) : Void
Sourceset_polygon(polygon : Pointer(Void)) : Void
Source