Godot::ModifierBoneTarget3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_bone
Sourceget_bone_name
Sourceset_bone(bone : Int64) : Void
Sourceset_bone_name(bone_name : String) : Void
Source