Godot::CollisionPolygon3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
debug_fill?
Sourcedisabled?
Sourceget_debug_color
Sourceget_depth
Sourceget_enable_debug_fill
Sourceget_margin
Sourceget_polygon
Sourceis_disabled
Sourceset_depth(depth : Float64) : Void
Sourceset_disabled(disabled : Bool) : Void
Sourceset_enable_debug_fill(enable : Bool) : Void
Sourceset_margin(margin : Float64) : Void
Sourceset_polygon(polygon : Pointer(Void)) : Void
Source