class

Godot::CollisionPolygon3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

debug_color

Property debug_color getter

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debug_color=(val)

Property debug_color setter

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debug_fill

Property debug_fill getter

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debug_fill=(val)

Property debug_fill setter

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debug_fill?
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depth

Property depth getter

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depth=(val : Number)

Property depth setter

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disabled

Property disabled getter

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disabled=(val)

Property disabled setter

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disabled?
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get_debug_color
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get_depth
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get_enable_debug_fill
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get_margin
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get_polygon
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is_disabled
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margin

Property margin getter

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margin=(val : Number)

Property margin setter

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polygon

Property polygon getter

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polygon=(val)

Property polygon setter

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set_debug_color(color : Color) : Void
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set_depth(depth : Float64) : Void
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set_disabled(disabled : Bool) : Void
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set_enable_debug_fill(enable : Bool) : Void
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set_margin(margin : Float64) : Void
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set_polygon(polygon : Pointer(Void)) : Void
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