Godot::SceneTreeTimer
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_time_left
Sourceset_time_left(time : Float64) : Void
SourceInherits Godot::RefCounted < Godot::Object < Reference < Object