class

Godot::Joint3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

exclude_nodes_from_collision

Property exclude_nodes_from_collision getter

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exclude_nodes_from_collision=(val)

Property exclude_nodes_from_collision setter

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exclude_nodes_from_collision?
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get_exclude_nodes_from_collision
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get_node_a
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get_node_b
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get_rid
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get_solver_priority
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node_a

Property node_a getter

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node_a=(val)

Property node_a setter

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node_b

Property node_b getter

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node_b=(val)

Property node_b setter

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set_exclude_nodes_from_collision(enable : Bool) : Void
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set_node_a(node : NodePath) : Void
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set_node_b(node : NodePath) : Void
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set_solver_priority(priority : Int64) : Void
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solver_priority

Property solver_priority getter

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solver_priority=(val : Int)

Property solver_priority setter

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