class

Godot::DirectionalLight3D

Inherits Godot::Light3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

directional_shadow_blend_splits

Property directional_shadow_blend_splits getter

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directional_shadow_blend_splits=(val)

Property directional_shadow_blend_splits setter

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directional_shadow_blend_splits?
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directional_shadow_fade_start

Property directional_shadow_fade_start getter

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directional_shadow_fade_start=(val : Number)

Property directional_shadow_fade_start setter

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directional_shadow_max_distance

Property directional_shadow_max_distance getter

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directional_shadow_max_distance=(val : Number)

Property directional_shadow_max_distance setter

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directional_shadow_mode

Property directional_shadow_mode getter

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directional_shadow_mode=(val : Int)

Property directional_shadow_mode setter

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directional_shadow_pancake_size

Property directional_shadow_pancake_size getter

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directional_shadow_pancake_size=(val : Number)

Property directional_shadow_pancake_size setter

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directional_shadow_split_1

Property directional_shadow_split_1 getter

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directional_shadow_split_1=(val : Number)

Property directional_shadow_split_1 setter

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directional_shadow_split_2

Property directional_shadow_split_2 getter

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directional_shadow_split_2=(val : Number)

Property directional_shadow_split_2 setter

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directional_shadow_split_3

Property directional_shadow_split_3 getter

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directional_shadow_split_3=(val : Number)

Property directional_shadow_split_3 setter

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get_shadow_mode
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get_sky_mode
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is_blend_splits_enabled
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set_blend_splits(enabled : Bool) : Void
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set_shadow_mode(mode : Int64) : Void
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set_sky_mode(mode : Int64) : Void
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sky_mode

Property sky_mode getter

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sky_mode=(val : Int)

Property sky_mode setter

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Nested types