Godot::WebSocketMultiplayerPeer
Inherits Godot::MultiplayerPeer < Godot::PacketPeer < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
create_client(url : String, tls_client_options : TLSOptions) : Int64
Sourcecreate_server(port : Int64, bind_address : String, tls_server_options : TLSOptions) : Int64
Sourceget_handshake_headers
Sourceget_handshake_timeout
Sourceget_inbound_buffer_size
Sourceget_max_queued_packets
Sourceget_outbound_buffer_size
Sourceget_peer(peer_id : Int64) : WebSocketPeer
Sourceget_peer_address(id : Int64) : String
Sourceget_peer_port(id : Int64) : Int64
Sourceget_supported_protocols
Sourceset_handshake_headers(protocols : Pointer(Void)) : Void
Sourceset_handshake_timeout(timeout : Float64) : Void
Sourceset_inbound_buffer_size(buffer_size : Int64) : Void
Sourceset_max_queued_packets(max_queued_packets : Int64) : Void
Sourceset_outbound_buffer_size(buffer_size : Int64) : Void
Sourceset_supported_protocols(protocols : Pointer(Void)) : Void
Source