Godot::ResourceSaver
Inherits Godot::Object < Reference < Object
Godot ResourceSaver singleton (ResourceSaver).
Constructors
instance
Sourcenew(pointer : Pointer(Void) = Pointer(Void).null)
SourceClass methods
singleton_ptr
SourceInstance methods
add_resource_format_saver(format_saver : ResourceFormatSaver, at_front : Bool) : Void
Sourceget_recognized_extensions(get_type : Resource) : Pointer(Void)
Sourceget_resource_id_for_path(path : String, generate : Bool) : Int64
Sourceremove_resource_format_saver(format_saver : ResourceFormatSaver) : Void
Sourcesave(resource : Resource, path : String, flags : Int64 = 0_i64) : Int64
Saves a resource to disk using dynamic reflection to ensure valid string and variant marshalling.
set_uid(resource : String, uid : Int64) : Int64
Source