class

Godot::World3D

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

camera_attributes

Property camera_attributes getter

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camera_attributes=(val)

Property camera_attributes setter

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direct_space_state

Property direct_space_state getter

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environment

Property environment getter

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environment=(val)

Property environment setter

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fallback_environment

Property fallback_environment getter

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fallback_environment=(val)

Property fallback_environment setter

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get_camera_attributes
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get_direct_space_state
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get_environment
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get_fallback_environment
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get_navigation_map
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get_scenario
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get_space
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scenario

Property scenario getter

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set_camera_attributes(attributes : CameraAttributes) : Void
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set_environment(env : Environment) : Void
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set_fallback_environment(env : Environment) : Void
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space

Property space getter

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