Godot::World3D
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_camera_attributes
Sourceget_direct_space_state
Sourceget_environment
Sourceget_fallback_environment
Sourceget_scenario
Sourceget_space
Sourceset_camera_attributes(attributes : CameraAttributes) : Void
Sourceset_environment(env : Environment) : Void
Sourceset_fallback_environment(env : Environment) : Void
Source