Godot::Transform2D
Inherits Struct < Value < Object
A 2x3 matrix (2 column vectors + origin) used for 2D affine transformations.
Constants
IDENTITY = Transform2D.new
Constructors
new(x : Vector2 = Vector2.new(1.0_f32, 0.0_f32), y : Vector2 = Vector2.new(0.0_f32, 1.0_f32), origin : Vector2 = Vector2.new(0.0_f32, 0.0_f32))
Sourcenew(pointer : Pointer(Void))
SourceInstance methods
affine_inverse
Sourceorigin
Source