struct

Godot::Transform2D

Inherits Struct < Value < Object

A 2x3 matrix (2 column vectors + origin) used for 2D affine transformations.

Constants

IDENTITY = Transform2D.new

Constructors

new(x : Vector2 = Vector2.new(1.0_f32, 0.0_f32), y : Vector2 = Vector2.new(0.0_f32, 1.0_f32), origin : Vector2 = Vector2.new(0.0_f32, 0.0_f32))
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new(rot_radians : Number, pos : Vector2)
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new(pointer : Pointer(Void))
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Instance methods

affine_inverse
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origin
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origin=(origin : Vector2)
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