struct

Godot::Debugger::BreakpointInfo

Inherits Struct < Value < Object

Constructors

new(id : Int32, file : String, line : Int32, hit_count : Int32 = 0, enabled : Bool = true, resolved : Bool = false)
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Instance methods

enabled
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enabled=(enabled : Bool)
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file
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file=(file : String)
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hit_count
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hit_count=(hit_count : Int32)
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id=(id : Int32)
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line
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line=(line : Int32)
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resolved
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resolved=(resolved : Bool)
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