class

Godot::AcceptDialog

Inherits Godot::Window < Godot::Viewport < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_button(text : String, right : Bool, action : String) : Button
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add_cancel_button(name : String) : Button
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dialog_autowrap

Property dialog_autowrap getter

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dialog_autowrap=(val)

Property dialog_autowrap setter

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dialog_autowrap?
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dialog_close_on_escape

Property dialog_close_on_escape getter

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dialog_close_on_escape=(val)

Property dialog_close_on_escape setter

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dialog_close_on_escape?
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dialog_hide_on_ok

Property dialog_hide_on_ok getter

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dialog_hide_on_ok=(val)

Property dialog_hide_on_ok setter

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dialog_hide_on_ok?
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dialog_text

Property dialog_text getter

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dialog_text=(val)

Property dialog_text setter

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get_close_on_escape
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get_hide_on_ok
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get_label
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get_ok_button
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get_ok_button_text
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get_text
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has_autowrap
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ok_button_text

Property ok_button_text getter

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ok_button_text=(val)

Property ok_button_text setter

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register_text_enter(line_edit : LineEdit) : Void
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remove_button(button : Button) : Void
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set_autowrap(autowrap : Bool) : Void
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set_close_on_escape(enabled : Bool) : Void
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set_hide_on_ok(enabled : Bool) : Void
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set_ok_button_text(text : String) : Void
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set_text(text : String) : Void
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