class

Godot::CryptoKey

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

is_public_only
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load(path : String, public_only : Bool) : Int64
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load_from_string(string_key : String, public_only : Bool) : Int64
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save(path : String, public_only : Bool) : Int64
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save_to_string(public_only : Bool) : String
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