Godot::CryptoKey
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
is_public_only
Sourceload(path : String, public_only : Bool) : Int64
Sourceload_from_string(string_key : String, public_only : Bool) : Int64
Sourcesave(path : String, public_only : Bool) : Int64
Sourcesave_to_string(public_only : Bool) : String
Source