Godot::Vector4i
Inherits Struct < Value < Object
4-element integer vector structure.
Constants
ONE = Vector4i.new(1, 1, 1, 1)
ZERO = Vector4i.new(0, 0, 0, 0)
Constructors
new(x : Int32 = 0, y : Int32 = 0, z : Int32 = 0, w : Int32 = 0)
Sourcenew(x : Number, y : Number, z : Number, w : Number)
Sourcenew(pointer : Pointer(Void))
SourceInstance methods
w=(w : Int32)
Sourcex=(x : Int32)
Sourcey=(y : Int32)
Sourcez=(z : Int32)
Source