class

Godot::CylinderMesh

Inherits Godot::PrimitiveMesh < Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

bottom_radius

Property bottom_radius getter

Source
bottom_radius=(val : Number)

Property bottom_radius setter

Source
cap_bottom

Property cap_bottom getter

Source
cap_bottom=(val)

Property cap_bottom setter

Source
cap_bottom?
Source
cap_top

Property cap_top getter

Source
cap_top=(val)

Property cap_top setter

Source
cap_top?
Source
get_bottom_radius
Source
get_height
Source
get_radial_segments
Source
get_rings
Source
get_top_radius
Source
height

Property height getter

Source
height=(val : Number)

Property height setter

Source
is_cap_bottom
Source
is_cap_top
Source
radial_segments

Property radial_segments getter

Source
radial_segments=(val : Int)

Property radial_segments setter

Source
rings

Property rings getter

Source
rings=(val : Int)

Property rings setter

Source
set_bottom_radius(radius : Float64) : Void
Source
set_cap_bottom(cap_bottom : Bool) : Void
Source
set_cap_top(cap_top : Bool) : Void
Source
set_height(height : Float64) : Void
Source
set_radial_segments(segments : Int64) : Void
Source
set_rings(rings : Int64) : Void
Source
set_top_radius(radius : Float64) : Void
Source
top_radius

Property top_radius getter

Source
top_radius=(val : Number)

Property top_radius setter

Source