Godot::CylinderMesh
Inherits Godot::PrimitiveMesh < Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
cap_bottom?
Sourcecap_top?
Sourceget_bottom_radius
Sourceget_height
Sourceget_radial_segments
Sourceget_rings
Sourceget_top_radius
Sourceis_cap_bottom
Sourceis_cap_top
Sourceset_bottom_radius(radius : Float64) : Void
Sourceset_cap_bottom(cap_bottom : Bool) : Void
Sourceset_cap_top(cap_top : Bool) : Void
Sourceset_height(height : Float64) : Void
Sourceset_radial_segments(segments : Int64) : Void
Sourceset_rings(rings : Int64) : Void
Sourceset_top_radius(radius : Float64) : Void
Source